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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...
The EIA/CEA-861-E standard has the first 64 short video descriptors above. It is used by HDMI 1.4–1.4b. The CTA-861-F standard has the first 107 short video descriptors above. It is used by HDMI 2.0–2.0b. The CTA-861-G standard has the full list of 154 (1–127, 193–219) short video descriptors above. It is used by HDMI 2.1.
Lastly, benchmarking a video card or rendering engine generally implies that the hardware and software render the display as fast as possible, without regard to monitor capabilities or resultant video tearing. Otherwise, the monitor and video card throttle the benchmarking program, causing invalid results.
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enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread notify c: if there is a thread waiting on c.q select and remove one thread t from c.q (t is called "the notified ...
In GDI, a device context (DC) defines the attributes of text and images for the output device, e.g., screen or printer. GDI maintains the actual context. Generating the output requires a handle to the device context (HDC). After generating the output, the handle could be released.
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Once the beam of the monitor has reached the edge of the screen, it is switched off, and the deflection circuit voltages (or currents) are returned to the values they had for the other edge of the screen; this would have the effect of retracing the screen in the opposite direction, so the beam is turned off during this time.