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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the unwrapped mesh as a template. When the scene is rendered, each triangle will map to the appropriate texture from the "decal sheet".

  3. Universal Scene Description - Wikipedia

    en.wikipedia.org/wiki/Universal_Scene_Description

    It is developed by Pixar and was first published as open source software in 2016, under a modified Apache license. [4] Pixar, Adobe, Apple, Autodesk, and NVIDIA, together with the Joint Development Foundation (JDF) of the Linux Foundation, announced the Alliance for OpenUSD (AOUSD) on August 1, 2023 to "promote the standardization, development, evolution, and growth of Pixar's Universal Scene ...

  4. SpeedTree - Wikipedia

    en.wikipedia.org/wiki/SpeedTree

    The Architect edition also exports normal maps and UV maps, for physically-accurate rendering engines such as V-Ray and mental ray. [ 16 ] SpeedTree for Games is the edition of SpeedTree for video game development, contrasting with the Subscription edition offered to users of the Unity game development engine and certain versions of the Unreal ...

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. UVW mapping - Wikipedia

    en.wikipedia.org/wiki/UVW_mapping

    UVW mapping is a mathematical technique for coordinate mapping. [1] In computer graphics, it most commonly maps an object's surface in to a solid texture with UVW coordinates in , in contrast to UV mapping, which maps surfaces in to an image with UV coordinates in .

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  8. Template:Avatar (franchise) - Wikipedia

    en.wikipedia.org/wiki/Template:Avatar_(franchise)

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.

  9. Blackmagic Fusion - Wikipedia

    en.wikipedia.org/wiki/Blackmagic_Fusion

    Customizable Templates, Automatically Retime Animations, Sync Audio, Vector Shapes, 27 new GPU accelerated Resolve FX tools, Workflow Personalization. Fusion 18 18.0 July 2022 Custom Poly modifier for creating animatable strokes and masks, New blending modes, Updates to the paint and duplicate tools, Fractional UI scaling, Support for Python 3.