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convert a double to a float: d2i 8e 1000 1110 value → result convert a double to an int d2l 8f 1000 1111 value → result convert a double to a long dadd 63 0110 0011 value1, value2 → result add two doubles daload 31 0011 0001 arrayref, index → value load a double from an array dastore 52 0101 0010 arrayref, index, value →
The ASCII text-encoding standard uses 7 bits to encode characters. With this it is possible to encode 128 (i.e. 2 7) unique values (0–127) to represent the alphabetic, numeric, and punctuation characters commonly used in English, plus a selection of Control characters which do not represent printable characters.
In Ruby, symbols can be created with a literal form, or by converting a string. [1] They can be used as an identifier or an interned string. [10] Two symbols with the same contents will always refer to the same object. [11] It is considered a best practice to use symbols as keys to an associative array in Ruby. [10] [12]
In the code above, two strings are declared, one of each different type (SYSTEM_STRING is the Eiffel compliant alias for System.String). Because System.String does not conform to STRING_8, then the assignment above is valid only if System.String converts to STRING_8.
The result is a systematic replacement of symbols with completely unrelated ones, often from a different writing system. This display may include the generic replacement character in places where the binary representation is considered invalid. A replacement can also involve multiple consecutive symbols, as viewed in one encoding, when the same ...
The number 0 is created by +[], where [] is the empty array and + is the unary plus, used to convert the right side to a numeric value (zero here). The number 1 is formed as +!![] or +!+[] , where the boolean value true (expressed as !![] or !+[] in JSFuck) is converted into the numeric value 1 by the prepended plus sign.
Any object code produced by compilers is usually linked with other pieces of object code (produced by the same or another compiler) by a type of program called a linker. The linker needs a great deal of information on each program entity. For example, to correctly link a function it needs its name, the number of arguments and their types, and ...
Again, in theory the keyboard pictured here would have allowed for about 472 different APL symbols/functions to be keyboard-input, actively used. In practice, early versions were only using something roughly equivalent to 55 APL special symbols (excluding letters, numbers, punctuation, etc. keys). Thus, early APL was then only using about 11% ...