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The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to: Import audio files for use in video games; Apply audio plug-in effects; Mix in real-time; Define game states; Simulate audio environments; Manage sound integration
Acoustica Premium Edition, which adds spectral editing and support for multi-channel audio up to 7.1.2 channels, as well as additional processing tools and a large collection of plug-ins for use in host applications with support for Virtual Studio Technology, Virtual Studio Technology, Audio Units or AAX plug-ins. Version 7.4 also includes an ...
Audiokinetic Inc. is a Canadian software company based in Quebec City, Quebec [3] that develops audio software for the video game industry. Its main product is Wwise audio authoring software. On January 8, 2019, Sony Interactive Entertainment announced that they had acquired the company.
Bitwig Studio is a proprietary digital audio workstation developed by Bitwig GmbH.Bitwig is available for Linux, macOS, and Windows.Bitwig is designed to be an instrument for live performances as well as a tool for composing, recording, arranging, mixing, and mastering.
Studio One originally began development under the name K2, as a follow-up to the KRISTAL Audio Engine. [1] Although development for this follow-up began in 2004, [2] it transitioned in 2006 to a cooperation between PreSonus and KristalLabs Software Ltd., a start-up founded by former Steinberg employees Wolfgang Kundrus and Matthias Juwan. [3]
This version added real-time effects, VST3 support and a streamlined interface. A cloud audio sharing integration with audio.com is added. [61] 3.1 October 28, 2021 This version introduced clip handles, smart clips and playback looping. [62] In April 2022, an official Audacity app was added to the Microsoft Store. [63] 3.0 March 17, 2021
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The project to develop ALSA was led by Jaroslav Kysela, and was based on the Linux device driver for the Gravis Ultrasound sound card. It started in 1998 and was developed separately from the Linux kernel until it was introduced in the 2.5 development series in 2002 (2.5.4–2.5.5).