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The Web-based Inquiry Science Environment (WISE) is a program hosted by University of California, Berkeley and supported by the National Science Foundation. It provides a platform for creating inquiry-based science projects for middle school and high school students to work collaboratively using evidence and resources from the Web. WISE inquiry ...
Trying to solve Sierpinski / Riesel Bases up to 1030, the project is Conjecture 'R Us [111] Yes 1,267 (Mar 2023) [112] 617.109 (Mar 2023) [112] TN-Grid: 2014-05-01 [113] Research Area of Trento of the National Research Council of Italy, University of Trento: Genetics: Gene@home is a scientific project belonging to the infrastructure TrentoGrid ...
The Flat Classroom Project was co-founded in 2006 by educators Vicki Davis (U.S.) and Julie Lindsay ().It is a global collaborative project designed for students, typically in Grades 3 - 12, using Web 2.0 tools to support communication and collaboration between students and teachers from classrooms around the world. [1]
Engineering Projects in Community Service (EPICS) was founded in 1995 at Purdue University by Professors Edward Coyle and Leah Jamieson as a solution to two problems. [1] First, many engineering graduates lacked real world skills needed for project management, such as budgeting and scheduling.
Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]
Educators utilizing a constructivist perspective may emphasize an active learning environment that may incorporate learner-centered problem-based learning, project-based learning, and inquiry-based learning, ideally involving real-world scenarios, in which students are actively engaged in critical thinking activities. An illustrative discussion ...
Effective game-based learning environments combine rich scenarios with engaging activities in support of student learning. Key outcomes of the project include a model of collaborative scaffolding for game-based learning that is usable in classrooms to help students learn STEM content and learning analytics designed to support the teacher in the ...
Each organization was chosen based on a number of criteria, such as the virtue of the projects, the ideas given for students to work on, and the ability of the mentors to ensure students successfully completed projects. Nearly 7100 proposals were received for the 2008 Summer of Code, of which 1125 were selected.