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This category is about video games about alternate history. This can apply to both alternative takes on real-world history and alternative timelines to pre-existing game series. This can apply to both alternative takes on real-world history and alternative timelines to pre-existing game series.
Timeline is a 2000 adventure/puzzle video game published by Eidos Interactive for Microsoft Windows. The game was developed by author Michael Crichton's Timeline Computer Entertainment (initially formed as Timeline Studios), and is based on Crichton's 1999 novel of the same name. Crichton was directly involved in the game's creation.
The historical video game belongs to a video game genre in which stories are based upon historical events, environments, or people. Some historical video games are simulators, which attempt an accurate portrayal of a historical event, civilization or biography, to the degree that the available historical research will allow.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display.
The timeline of the game spans from AUC 450 (304 BC) to AUC 727 (27 BC) [1] and includes the period of the Wars of the Diadochi and the establishment of the Roman Empire. The map spans from the Iberian Peninsula to India. [2] [3] As with previous games from Paradox, all of the nations in the game are playable. [4]
History Line: 1914–1918 (released in North America by Strategic Simulations as Great War: 1914–1918) is a turn-based tactics computer game released in 1992 by the German team Blue Byte. The storyline takes the player through various battles of the First World War .
The history of video game consoles, both home and handheld, began in the 1970s.The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966.
Anno is a real-time strategy, economic simulation video game series, conceived in 1998 by Max Design.The series focuses on players establishing colonies on a series of small islands, conducting an exploration of the region, diplomacy, and trade with other civilizations and traders while managing resources and engaging in combat both on land and sea.