Ad
related to: rabbit game with carrots and cabbage for kids pdf english free worksheets
Search results
Results From The WOW.Com Content Network
The Yellow booster deck adds four additional Carrots to the game. It features yellow and violet bunnies, as well as the first Free Agent! bunny of the game. As of the Epsilon edition of Killer Bunnies, Yellow deck is included with the Blue starter. The combined decks include 12 small cabbage cards, 12 small water cards, and 12 small carrot cards.
Bugs is able to push items and dig underground, whilst Lola can slowly descend from heights using her umbrella. Collecting carrots enables Bugs/Lola to run in the air to gain more height with each jump. In addition, other special carrots allow the rabbits to fly using their ears for a short time, or gain invincibility. [5]
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
In order to ward off the rabbits, the player must throw rotten eggs at them before they are able to carry away Sue's carrots. [4] [5] The player scores points by hitting rabbits, and the rabbits score points by carrying carrots off-screen. As the player's score increases, the rabbits move progressively faster. [6]
Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]
The game was designed with a re-usability value, which help children develop new language skills and sharpen old ones. [2] The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1]
The player starts as a defenseless rabbit, hopping from the left side of the screen to the right on scrolling platforms. The goal is to avoid the creatures that appear on the platforms and reach the carrot at the right side of the screen. Landing on ("eating") the carrot turns the rabbit into Super Bunny, at which point he must return to the ...
Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]