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Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
Sequel to Takeda 2. Has a turn-based strategic layer & real-time tactical layer. [111] 2009: Theatre of War II: Africa 1943 [83] [112] (a.k.a. Theatre of War 2: Kursk 1943) 1C: Historical: World War II: WIN: Sequel to Theatre of War. 2009: World in Conflict: Soviet Assault [113] [114] Massive: Historical: Cold War era: WIN: Expansion to World ...
Operation Body Count, developed on Wolf3D engine and released by Capstone Software on 1 January 1994, [110] [111] was Capstone's first FPS game, was all about a terrorist attack on the UNO tower, and was an early attempt at making a tactical FPS game since the player was in command of an anti-terrorist squad that they could order around and ...
The last time the Superdome hosted a Super Bowl, the lights went out in the middle of the third quarter, causing a 34-minute delay. This is the story of how it happened.
Two sizes of images are typically used: 1920×1080 ("1080i/p") and 1280×720 ("720p"). Confusingly, interlaced formats are customarily stated at 1/2 their image rate, 29.97/25 FPS, and double their image height, but these statements are purely custom; in each format, 60 images per second are produced. A resolution of 1080i produces 59.94 or 50 ...
And so, Easter being a few weeks later is going to cause a little bit of a loss in sales and the set of Easter tends to really spring our burrito season or beginning of kind of that spring step ...