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  2. Gravis PC GamePad - Wikipedia

    en.wikipedia.org/wiki/Gravis_PC_GamePad

    The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...

  3. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Newer USB versions of the SideWinder gamepad have a round digital directional pad instead of the more traditional cross-shaped directional pad, and lack the mode button. The Microsoft SideWinder's button layout is very similar to that of the Sega Saturn controller, which was released over the same time period.

  4. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  5. GPD Win - Wikipedia

    en.wikipedia.org/wiki/GPD_Win

    GPD Win is a Windows-based palmtop computer equipped with a keyboard and video game controls, [1] designed by GamePad Digital (GPD) of China. It is an x86-based computer that runs Windows 10 and so is able to run x86 applications within the confines of the computer's hardware. [2]

  6. D-pad - Wikipedia

    en.wikipedia.org/wiki/D-pad

    D-pad on an Xbox One controller. A D-pad (short for directional pad) is a directional input method developed for video games. The flat plastic top is typically operated by a person's thumb. The plastic rests on four internal switches, each functioning like a push-button. When a person presses a direction on the D-Pad, it will press down one of ...

  7. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  8. Nostromo (game controller) - Wikipedia

    en.wikipedia.org/wiki/Nostromo_(game_controller)

    The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software.

  9. HP Saturn - Wikipedia

    en.wikipedia.org/wiki/HP_Saturn

    The Saturn hardware is a nibble serial design [4] as opposed to its Nut predecessor, which was bit-serial. [5] Internally, the Saturn CPU has four 4-bit data buses that allow for nearly 1-cycle per nibble performance with one or two buses acting as a source and one or two acting as a destination. [4]