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V-Ray. V-Ray is a biased computer-generated imagery rendering software application developed by Bulgarian software company Chaos. V-Ray is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualizations and computer graphics in industries such as media, entertainment, film and video game production ...
Enscape is a commercial real-time rendering and virtual reality plugin. It is mainly used in the architecture, engineering, and construction fields and is developed and maintained by Enscape GmbH, founded in 2013 and based in Karlsruhe, Germany with an office in New York, United States.
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...
Chaos Corona. Chaos Corona is a computer-generated imagery 3D rendering software developed by Chaos Czech, a subsidiary of Chaos. It was created by OndÅ™ej Karlík as a student project in 2009 and was developed by a Prague -based company Render Legion under the name Corona Renderer. In 2017, Chaos Group acquired Render Legion, later rebranding ...
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaron A. Collins for Amiga computers. There are also influences from the earlier Polyray [ 6] raytracer ...
Blender (Blender Foundation) is a free, open source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to commercial 3D animation suites. It is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD, and Solaris.
Specular reflection, or regular reflection, is the mirror -like reflection of waves, such as light, from a surface. [1] The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surface normal as the incident ray, but on the opposing side of the surface normal in the plane formed by ...
Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...