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Software architecture pattern is a reusable, proven solution to a specific, recurring problem focused on architectural design challenges, which can be applied within various architectural styles. [ 1 ]
Pattern in architecture is the idea of capturing architectural design ideas as archetypal and reusable descriptions. The term pattern in this context is usually attributed to Christopher Alexander, [1] an Austrian born American architect. The patterns serve as an aid to design cities and buildings. The concept of having collections of "patterns ...
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]
Software design patterns offer finer granularity compared to software architecture patterns and software architecture styles, as design patterns focus on solving detailed, low-level design problems within individual components or subsystems. Examples include Singleton, Factory Method, and Observer. [35] [36] [37]
Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [13] [14] [15]
A design pattern is the re-usable form of a solution to a design problem. ... Architectural pattern, for software architecture; Interaction design pattern, ...