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Random-restart hill climbing is a meta-algorithm built on top of the hill climbing algorithm. It is also known as Shotgun hill climbing . It iteratively does hill-climbing, each time with a random initial condition x 0 {\displaystyle x_{0}} .
One such algorithm is min-conflicts hill-climbing. [1] Given an initial assignment of values to all the variables of a constraint satisfaction problem (with one or more constraints not satisfied), select a variable from the set of variables with conflicts violating one or more of its constraints.
Iterated Local Search [1] [2] (ILS) is a term in applied mathematics and computer science defining a modification of local search or hill climbing methods for solving discrete optimization problems. Local search methods can get stuck in a local minimum , where no improving neighbors are available.
Hill climbing algorithms can only escape a plateau by doing changes that do not change the quality of the assignment. As a result, they can be stuck in a plateau where the quality of assignment has a local maxima. GSAT (greedy sat) was the first local search algorithm for satisfiability, and is a form of hill climbing.
Simulated annealing searching for a maximum. The objective here is to get to the highest point. In this example, it is not enough to use a simple hill climb algorithm, as there are many local maxima. By cooling the temperature slowly the global maximum is found.
Mean-shift is a hill climbing algorithm which involves shifting this kernel iteratively to a higher density region until convergence. Every shift is defined by a mean shift vector. The mean shift vector always points toward the direction of the maximum increase in the density.
Local search is an anytime algorithm; it can return a valid solution even if it's interrupted at any time after finding the first valid solution. Local search is typically an approximation or incomplete algorithm because the search may stop even if the current best solution found is not optimal. This can happen even if termination happens ...
Stochastic hill climbing is a variant of the basic hill climbing method. While basic hill climbing always chooses the steepest uphill move, "stochastic hill climbing chooses at random from among the uphill moves; the probability of selection can vary with the steepness of the uphill move."