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  2. 1:1 pixel mapping - Wikipedia

    en.wikipedia.org/wiki/1:1_pixel_mapping

    An example of a 1x1 image. 1:1 pixel mapping is a video display technique applicable to devices with native fixed pixels, such as LCD monitors and plasma displays. A monitor that has been set to 1:1 pixel mapping will display an input source without scaling it, such that each pixel received is

  3. Template:Branded Button - Wikipedia

    en.wikipedia.org/wiki/Template:Branded_Button

    The closer you get to 1 the harder the text will be to read, if you do not move it aside with |offset=, below. |offset= Moves the content of the |text= parameter to the right by the specified amount, to prevent overlapping of text and image, especially when not using the |opacity= default of a rather translucent image.

  4. Pixel geometry - Wikipedia

    en.wikipedia.org/wiki/Pixel_geometry

    Photographs of various displays, showing various pixel geometries. Clockwise from top left, a standard definition CRT television, a CRT computer monitor, a laptop LCD, and the OLPC XO-1 LC display. The components of the pixels (primary colors red, green and blue) in an image sensor or display can be ordered in different patterns, called pixel ...

  5. Subpixel rendering - Wikipedia

    en.wikipedia.org/wiki/Subpixel_rendering

    [clarification needed] Therefore, turning on the G and B of one pixel and the R of the next pixel to the right will produce a white dot, but it will appear to be 1/3 of a pixel to the right of the white dot that would be seen from the RGB of only the first pixel. Subpixel rendering takes advantage of this to provide three times the horizontal ...

  6. Monitor Control Command Set - Wikipedia

    en.wikipedia.org/wiki/Monitor_Control_Command_Set

    Image adjustment Various general commands such as display orientation, degauss, gamma, zoom, focus, brightness/contrast, backlight control, etc. [a] It is possible to select the input source using a VCP command. Some monitors will only take VCP commands from the active input source, others will take commands from any connected input source.

  7. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    0 = Monitor Descriptor (cf. Detailed Timing Descriptor). 2: 0 = reserved 3: Descriptor type. FA–FF currently defined. 00–0F reserved for vendors. 4: 0 = reserved, except for Display Range Limits Descriptor. 5–17: Defined by descriptor type. If text, code page 437 text, terminated (if less than 13 bytes) with LF and padded with SP.

  8. Text entry interface - Wikipedia

    en.wikipedia.org/wiki/Text_entry_interface

    A graphics tablet or digitizer is a computer input device that enables a user to hand-draw images, animations and graphics, similar to the way a person draws images with a pencil and paper, typically using a stylus. These tablets may also be used to capture data or handwritten signatures.

  9. Planar (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Planar_(computer_graphics)

    In computer graphics, planar is the method of arranging pixel data into several bitplanes of RAM.Each bit in a bitplane is related to one pixel on the screen. Unlike packed, high color, or true color graphics, the whole dataset for an individual pixel is not in one specific location in RAM, but spread across the bitplanes that make up the display.