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Decisions, Decisions is a 15-part educational role-playing video game series by Tom Snyder Productions, released from the 1980s to the early 2000s. [1] [2] It has also been described as a "media-assisted Simulation Game" series. [3]
[3] [4] [5] His supervising teacher assigned him to prepare a unit on "The Western Expansion of the Mid-19th Century", and Rawitsch decided to create a board game activity about the Oregon Trail for the students. After one week of planning the lessons, he was in the process of drawing out the trail on sheets of paper on the floor of his ...
The early mainframe game The Sumerian Game (1964) was, while not the first resource management game, the first designed for elementary school students. [5] In 1970 Abt published a book on the topic: "Serious games: The art and science of games that simulate life.". [6] Educational games became more popular in the early 1980s due to a number of ...
According to Naylor, [13] the use of games in business and economics goes back to 1956 when the American Management Association developed the first so-called management decision-making game, called the Top Management Decision Game. Faria and Dickinson and Greenlaw et al. also find this the first widely known business decision-making simulation ...
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Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games
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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...