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  2. GroupMe - Wikipedia

    en.wikipedia.org/wiki/GroupMe

    GroupMe has a web client as well as apps for iOS, Android, Windows Phone, and Windows 10. GroupMe messages can be received and sent through SMS (available only in the United States). [14] Users begin by creating a “group” and adding contacts. When someone sends a message, everyone in the group can see and respond to it.

  3. Guilded - Wikipedia

    en.wikipedia.org/wiki/Guilded

    Guilded is a VoIP, instant messaging, and digital distribution platform designed by Guilded Inc. and was bought by Roblox Corporation on August 16, 2021 for $90M. [1] Guilded is based in San Francisco. [2] Users communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called "servers ...

  4. Comparison of user features of messaging platforms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_user...

    Use cases include facilitating online course discussions, small group work, and other course communications for both in-person and online sections. [77] Though unconventional, using GroupMe to facilitate discussion in an environment where students already interact has been found to encourage rhetorical thinking and overall engagement.

  5. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...

  6. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).