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Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
The video game Samurai Warriors 2 features a mini-game named Sugoroku, but it bears very little resemblance to traditional Sugoroku. Instead, it plays very much like Itadaki Street , Wily & Right no RockBoard: That's Paradise , or a simplified version of Monopoly : players take turns in moving around a board, the spaces of which are designated ...
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Second Samurai; Sengoku Basara; Sengoku Basara 4; Sengoku Blade; Shadow Tactics: Blades of the Shogun; Shinrei Jusatsushi Tarōmaru; Shiren the Wanderer (2008 video game) Shiro Project:RE; SimCity Creator (Nintendo DS) Skulls of the Shogun; Soul of the Samurai; SpellCaster (video game) Sword of Honour (video game) Sword of the Samurai (video game)
Samurai Warriors (戦国無双, Sengoku Musō, in Japan) is the first title in the series of hack and slash video games created by Koei's Omega Force team based closely around the Sengoku ("Warring States") period of Japanese history and is a sister series of the Dynasty Warriors series, released for the PlayStation 2 and Xbox in 2004.
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The game is set in the late 18th century, and all the characters wield weapons. The game uses music from the time period, with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen. A refined version of the camera zoom first found in Art of Fighting is used in Samurai Shodown. The game includes the portrayal of blood.