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Brain Rules: 12 Principles for Surviving and Thriving at Work, Home, and School is a book written by John Medina, a developmental molecular biologist. [1] The book has tried to explain how the brain works in twelve perspectives: exercise, survival, wiring, attention, short-term memory, long-term memory, sleep, stress, multisensory perception, vision, gender and exploration. [2]
Download QR code; Print/export Download as PDF; Printable version; In other projects ... 60 Days to a Better Brain is an English-language version of a Japanese book ...
Talk: Brain Rules. Add languages. ... Download QR code; Print/export Download as PDF; Printable version; In other projects ...
Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.
The Arts & Letters edition (Literature edition in Japan and Arts edition in PAL region) features word and memory puzzles. [6] One new puzzle is called Photo Memory, a memory puzzle, where the game will take a picture from either the game itself or from the player's DSi, show it to the player, and then have the player pick between it and other randomly selected images from the player's folder ...
A free to use file system with optional professional support, designed for easy usage and high performance, used on some of the fastest computer clusters in the world. BeeGFS allows replication of storage volumes with automatic failover and self-healing. CephFS: Inktank Storage, a company acquired by Red Hat: GNU LGPL
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka.
Rules which are the same as their mirrored rule are called amphichiral. Of the 256 elementary cellular automata, 64 are amphichiral. The second such transformation is to exchange the roles of 0 and 1 in the definition. The result of applying this transformation to a given rule is called the complementary rule. For example, if this ...