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  2. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    The rule defining the cellular automaton must specify the resulting state for each of these possibilities so there are 256 = 2 2 3 possible elementary cellular automata. Stephen Wolfram proposed a scheme, known as the Wolfram code , to assign each rule a number from 0 to 255 which has become standard.

  4. Three Laws of Robotics - Wikipedia

    en.wikipedia.org/wiki/Three_Laws_of_Robotics

    This cover of I, Robot illustrates the story "Runaround", the first to list all Three Laws of Robotics.. The Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories.

  5. The 30/30 Rule: How To Use This Mindful Trick To Save Money ...

    www.aol.com/30-30-rule-mindful-trick-160019826.html

    “The 30/30 rule can help curb impulse spending because it forces you to stop and think about whether you will get real use out of a purchase and if it’s worth the cost,” said Mark Henry, ...

  6. How To Use the 40-30-20-10 Rule To Boost Your Savings - AOL

    www.aol.com/finance/40-30-20-10-rule-132128722.html

    One of the most popular is the 40-30-20-10 rule. While the rule... If you are struggling with budgeting and saving, there are a number of methods you can use to help you meet your financial goals ...

  7. The 50/30/20 rule, or balanced money formula, requires you to spend 50% of your income on needs, 30% on wants, and 20% on savings. ... 2. Assess recent spending. Next, it’s time to get a handle ...

  8. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  9. Simpson's rules (ship stability) - Wikipedia

    en.wikipedia.org/wiki/Simpson's_rules_(ship...

    Simpson's rules are used to calculate the volume of lifeboats, [6] and by surveyors to calculate the volume of sludge in a ship's oil tanks. For instance, in the latter, Simpson's 3rd rule is used to find the volume between two co-ordinates. To calculate the entire area / volume, Simpson's first rule is used. [7]