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  2. [NA] FINAL FANTASY XIV Hotfixes (Nov. 14, 2024) - Square Enix

    forum.square-enix.com/ffxiv/threads/71744

    FINAL FANTASY XIV: A Realm Reborn Hotfixes (Oct. 15) The following issue has been addressed. An issue wherein certain instances occurring in the Japanese data center Worlds would not operate correctly, such as doors in the instance dungeon "The Wanderer's Palace" not opening. (23) 10-17-2013 04:40 PM #9. NOC_NA.

  3. Error 24202 Solution - Square Enix

    forum.square-enix.com/ffxiv/threads/327386

    1. What browser are you using. 2. Have you tried to clear cache files and all temp files within the browser options. 3. Try another browser. That is the easiest things to be doing in the short term. This is my first time posting on these forums and don't want to get off to a bad start but I don't think you read what I posted. I was simply ...

  4. Thread: - Square Enix

    forum.square-enix.com/ffxiv/threads/502102

    All of them gave me motion sickness with the new mount tilt feature. The issue persisted both on land and when flying, and it's currently preventing me from using nearly all of my mounts. The one I had least problems with was the Chokorpokkur since it's small and close to the ground. (98)

  5. Password Lockout Timer - Square Enix

    forum.square-enix.com/ffxiv/threads/194332

    I have confirmed the SE system works this way with their support. but they didnt actually tell me the lockout time. I know it's more than 10 minutes though. 15 minutes is probably more like it but it could be 30 minutes. (0) Reply With Quote. Quick Navigation General Discussion Top.

  6. Is Square Enix DDoSing themselves or what

    forum.square-enix.com/ffxiv/threads/510586-Is-Square-Enix-DDoSing-themselves...

    Square Enix is probably DDoSing themselves by plugging out a cable to destabilize the server so they can do maintenance without saying they're doing maintenance. They were threatened by the players demanding refund for maintenance and chargeback so now they are silently doing maintenance by "DDoS". Just when you think they.

  7. Square Enix seems to really think BLM is just a joke class and...

    forum.square-enix.com/ffxiv/threads/512314-Square-Enix-seems-to-really-think...

    Square Enix, surely reverting this idiotic change isn't too difficult before 7.11? (Not like I'm doing ultimates anymore, TOP killed most of the interest I had after I cleared it a single time. And then making the worst savage tiers in the game's history the next ultimate REALLY killed all interest in Ultimates).

  8. Thread: - Square Enix

    forum.square-enix.com/ffxiv/threads/503057

    I thought Dawntrail was going to be a grand adventure surrounded by friends. I came into this expansion so excited. I knew we weren't getting anything too high stakes, but trusted the writing team would absolutely focus in on this idea of a grand new adventure with new friends. Finally, Krile was going to have her time to shine!

  9. We did it! Amazing DRK changes! - forum.square-enix.com

    forum.square-enix.com/ffxiv/threads/512165-We-did-it!-Amazing-DRK-changes!

    Amazing DRK changes! Code: Dark Mind Now also reduces physical damage taken by 10%. Living Dead The effects of this action will now be applied earlier. Abyssal Drain Cure potency has been increased from 200 to 500. Carve and Spit The additional effect "Restores own HP" has been added with a cure potency of 500.

  10. List of 7.1 PvP Change Grievances - forum.square-enix.com

    forum.square-enix.com/ffxiv/threads/512459-List-of-7.1-PvP-Change-Grievances

    List of 7.1 PvP Change Grievances. First of all, the bugs: - Reaper's Perfectio ignoring invulnerabilities. - Astro's Macrocosmos somehow becoming a party-wide cooldown. - Purify occasionally just decides to not work. - Some of the new VFX bugging through terrain. The questionable balancing decisions: - Astro has been buffed into the stratosphere.

  11. Dungeon thoughts/new combat expectations - forum.square-enix.com

    forum.square-enix.com/ffxiv/threads/512453-Dungeon-thoughts-new-combat...

    Dungeon thoughts/new combat expectations. I thought it was alright, but was really hoping for a bit more with the third boss and leading up to it. I really wish that the swirling tempest at the end would periodically throw rocks at the path to damage the party/enemies like it does to get rid of the first pull barrier.