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The Apple Lossless Encoder (and decoder) were released as open source software under the Apache License version 2.0 on October 27, 2011. [10] [11] [12] On May 17, 2021, Apple announced that they would begin offering lossless audio in Apple Music in June 2021, with all lossless music being encoded using ALAC. [13]
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange File Format (IFF, widely used on Amiga systems) and is most commonly used on Apple Macintosh computer systems.
Shazam for iPhone debuted on 10 July 2008, with the launch of Apple's App Store. The free app enabled users to launch iTunes and buy the song directly, [16] although the service struggled to identify classical music. [17] Shazam launched on the Android platform on 30 October 2008, [18] and on the Windows Mobile Marketplace a year later. [19]
The International Standard Recording Code (ISRC) is an international standard code for uniquely identifying sound recordings and music video recordings.The code was developed by the recording industry in conjunction with the ISO technical committee 46, subcommittee 9 (TC 46/SC 9), which codified the standard as ISO 3901 in 1986, and updated it in 2001.
Audio Units (AU) are a system-level plug-in architecture provided by Core Audio in Apple's macOS and iOS operating systems. Audio Units are a set of application programming interface (API) services provided by the operating system to generate, process, receive, or otherwise manipulate streams of audio in near-real-time with minimal latency.
Epic and Apple have been waging a legal battle since 2020, when the gaming firm alleged Apple's practice of charging up to 30% commissions on in-app payments on its iPhone Operating System (iOS ...
Apple Arcade was announced in March 2019 at an Apple Event showcasing their various upcoming services. It launched in September 2019 with 71 games, with Apple stating that the number would grow to over 100 by 2020. [7] The apps support a minimum of 14 languages and can be accessed in over 150 countries. [7]
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