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A creative application programmer can use this method to render visualizations of the interior of a 3D object in the scene. For example, a medical imaging application could use this technique to render the organs inside a human body. A video game programmer can use clipping information to accelerate game logic. [3]
Clipping (signal processing), a form of distortion that limits a signal once it exceeds a threshold. Some forms include: Clipping (audio), the clipping of the top and bottom of a sound wave, referred to as "distortion" or "overdrive" Clipping (photography), the clipping of overexposed area by digital cameras and film; Soft clipping
The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]
Hardware T&L had been used by arcade game system boards since 1993, [1] and by home video game consoles since the Sega Genesis's Virtua Processor (SVP), Sega Saturn's SCU-DSP and Sony PlayStation's GTE in 1994 and the Nintendo 64's RSP in 1996, though it wasn't traditional hardware T&L, but still software T&L running on a coprocessor instead of the main CPU, and could be used for rudimentary ...
In linguistics, clipping, also called truncation or shortening, [1] is word formation by removing some segments of an existing word to create a diminutive word or a clipped compound. Clipping differs from abbreviation , which is based on a shortening of the written, rather than the spoken, form of an existing word or phrase.
Clipping is a form of distortion that limits a signal once it exceeds a threshold. Clipping may occur when a signal is recorded by a sensor that has constraints on the range of data it can measure, it can occur when a signal is digitized , or it can occur any other time an analog or digital signal is transformed, particularly in the presence of ...
For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the player can unlock more powerful weapons and abilities in the hack-and-slash and reach more ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...