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  2. Sequence diagram - Wikipedia

    en.wikipedia.org/wiki/Sequence_diagram

    The diagram emphasizes events that cross the system boundary from actors to systems. A system sequence diagram should be done for the main success scenario of the use case, and frequent or complex alternative scenarios. There are two kinds of sequence diagrams: Sequence Diagram (SD): A regular version of sequence diagram describes how the ...

  3. Chain-of-responsibility pattern - Wikipedia

    en.wikipedia.org/wiki/Chain-of-responsibility...

    The UML sequence diagram shows the run-time interactions: In this example, the Sender object calls handleRequest() on the receiver1 object (of type Handler). The receiver1 forwards the request to receiver2, which in turn forwards the request to receiver3, which handles (performs) the request.

  4. Facade pattern - Wikipedia

    en.wikipedia.org/wiki/Facade_pattern

    A sample UML class and sequence diagram for the facade design pattern In this UML class diagram , the Client class doesn't access the subsystem classes directly. Instead, the Client works through a Facade class that implements a simple interface in terms of (by delegating to) the subsystem classes ( Class1 , Class2 , and Class3 ).

  5. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Model–view–presenter

    Diagram that depicts the model–view–presenter (MVP) GUI design pattern. Model–view–presenter (MVP) is a derivation of the model–view–controller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  6. JSP model 2 architecture - Wikipedia

    en.wikipedia.org/wiki/JSP_model_2_architecture

    While the exact form of the MVC "Model" was never specified by the Model 2 design, a number of publications recommend a formalized layer to contain MVC Model code. The Java BluePrints, for example, originally recommended using EJBs to encapsulate the MVC Model. In a Model 2 application, requests from the client browser are passed to the ...

  7. Interaction design pattern - Wikipedia

    en.wikipedia.org/wiki/Interaction_design_pattern

    A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building architecture and has been adapted for various other disciplines, including teaching and pedagogy , organization development and process, and software ...

  8. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    A sample UML class and sequence diagram for the State design pattern. [2] The state design pattern is one of twenty-three design patterns documented by the Gang of Four that describe how to solve recurring design problems. Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to ...

  9. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    In the above UML class diagram, the Client class refers to the Prototype interface for cloning a Product. The Product1 class implements the Prototype interface by creating a copy of itself. The UML sequence diagram shows the run-time interactions: The Client object calls clone() on a prototype:Product1 object, which creates and returns a copy ...