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Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.
Contextual learning has the following characteristics: emphasizing problem solving; recognizing that teaching and learning need to occur in multiple contexts; assisting students in learning how to monitor their learning and thereby become self-regulated learners; anchoring teaching in the diverse life context of students [clarification needed]
This increase in learner autonomy does not have a linear incremental increase throughout the 13 grades (from K-12), but shows a dramatic increase in the transition from middle (or junior high) school to high school. Studies suggest that students taught methods for autonomous learning have a greater probability of succeeding in a high school ...
The self-regulated learning is the process of taking control and evaluating one's own learning and behavior. This emphasizes control by the individual who monitors, directs and regulates actions toward goals of information. In goal attainment self-regulation it is generally described in these four components of self-regulation. [1]
Theorists like John Dewey, Jean Piaget and Lev Vygotsky, whose collective work focused on how students learn, have informed the move to student-centered learning.Dewey was an advocate for progressive education, and he believed that learning is a social and experiential process by making learning an active process as children learn by doing.
Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.
Learner characteristics and cognitive learning outcomes have been identified as the key factors in research on the implementation of games in educational settings. In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes.
This allows self-directed learning to encompass both a chosen path of information inquiry, self-regulation methods and reflective discussion among experts as well as novices in a given area. Furthermore, massive open online courses (MOOCs) make autodidacticism easier and thus more common.