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Moradin was first detailed as part of the dwarven pantheon in the Forgotten Realms in Dwarves Deep (1990). [3] Moradin was detailed in the book Monster Mythology (1992), including details about his priesthood. [4] His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground (1996). [5]
These are the deities for the 5th Edition of Dungeons & Dragons, which mostly are printed in the Appendix section of the 5th Edition Players Handbook (2014). These include the deities from the Forgotten Realms, Greyhawk, Dragonlance, Eberron, and the deities derived from historical pantheons such as the Celtic deities and Norse deities. [41]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
The booklet details the various types of dwarves found in the Forgotten Realms. The book itself is printed on parchment-colored paper, [ 10 ] and is wrapped in a three-panel removable gatefold cover. The contents include the current situation concerning dwarves in the campaign world. [ 11 ]
Gendwar Argrim is the dwarven hero-god of Fatalism and Obsession. His symbol is a waraxe bearing the dwarven rune for destruction. The Doomed Dwarf's appearance is said to be unremarkable except for his sandy blond hair and beard. His dwarven waraxe, Forgotten Hope, screams every time a community of dwarves is attacked. He is in many ways the ...
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.
Faiths and Pantheons also features the power levels and exact abilities of the various major deities of Faerûn (those with divine rank 15+), as of 3rd Edition, and has descriptions of the dogmas and churches of all of the intermediate deities, lesser deities, and demigods named in the setting's core rulebook.