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Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
Example of true position geometric control defined by basic dimensions and datum features. Geometric dimensioning and tolerancing (GD&T) is a system for defining and communicating engineering tolerances via a symbolic language on engineering drawings and computer-generated 3D models that describes a physical object's nominal geometry and the permissible variation thereof.
An isometric exercise is an exercise involving the static contraction of a muscle without any visible movement in the angle of the joint. The term "isometric" combines the Greek words isos (equal) and -metria (measuring), meaning that in these exercises the length of the muscle and the angle of the joint do not change, though contraction ...
ISO 8048:1984 Technical drawings — Construction drawings — Representation of views, sections and cuts; ISO 8560:2019 Technical drawings — Construction drawings — Representation of modular sizes, lines and grids; ISO 8826-1:1989 Technical drawings — Rolling bearings — Part 1: General simplified representation
From a review of 270 trials with 15,827 participants — which is known as a meta-analysis — the authors found that among HIIT, isometric exercise, aerobic exercise, dynamic resistance training ...
Isometric exercise, a form of resistance exercise in which one's muscles are used in opposition with other muscle groups, to increase strength, for bodybuilding, physical fitness, or strength training. Isometric video game graphics, a near-isometric parallel projection used in computer art.
In an oblique pictorial drawing, the displayed angles separating the coordinate axes as well as the foreshortening factors (scaling) are arbitrary. The distortion created thereby is usually attenuated by aligning one plane of the imaged object to be parallel with the plane of projection, creating a truly-formed, full-size image of the chosen plane.
A global isometry, isometric isomorphism or congruence mapping is a bijective isometry. Like any other bijection, a global isometry has a function inverse. The inverse of a global isometry is also a global isometry. Two metric spaces X and Y are called isometric if there is a bijective isometry from X to Y.