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The video game crash of 1983 (known in Japan as the Atari shock) [1] was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality .
In September 1983, the Alamogordo Daily News of Alamogordo, New Mexico reported in a series of articles that between 10 and 20 [16] semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari storehouse in El Paso, Texas, were crushed and buried at the landfill to the south of city. It was Atari's first dealings with the ...
Pac-Man (1980). The 1980s was the second decade in the industry's history.It was a decade of highs and lows for video games.The decade began amidst a boom in the arcade video game business with the golden age of arcade video games, the Atari 2600's dominance of the home console market during the second generation of video game consoles, and the rising influence of home computers.
In a retrospective review, the Video Game Critic praised the game's depth and challenge. [4] The Retroist wrote that Mines of Minos joined the slew of games "being cranked out immediately before the video game crash of 1983". [10] It called bomb dropping mechanic a "change [from] the nature of the standard offense-oriented Atari game".
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles.Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr.
The video game crash of 1983 was partially caused by the overabundance of games, seen in this 2014 excavation of a landfill used in the Atari video game burial. [2]Until 1980, the Atari VCS was the only major console on the market, with all games produced in-house, by Atari, Inc. [3]
Now, this is just getting out of hand. Bossa Studios co-founder Henrique Olifiers seems to think that, if the copycatting practices in social games persist, then the industry is doomed. In so many ...
[24] [25] [26] E.T. is commonly cited, alongside Pac-Man for the Atari 2600, as the catalyst for a crash of the video game industry in 1983, as Atari had hoped that brand loyalty would help keep consumers buying their games regardless of quality. [26] [27] E.T. was universally panned by critics, with nearly every aspect of the game facing heavy ...