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Clang implements many GNU language extensions and compiler intrinsics, some of which are purely for compatibility. For example, even though Clang implements atomic intrinsics which correspond exactly with C11 atomics , it also implements GCC's __sync_* intrinsics for compatibility with GCC and the C++ Standard Library (libstdc++).
Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.
Blocks are a non-standard extension added by Apple Inc. to Clang's implementations of the C, C++, and Objective-C programming languages that uses a lambda expression-like syntax to create closures within these languages.
Clang – The free Clang project includes a static analyzer. As of version 3.2, this analyzer is included in Xcode. [14] Infer – Developed by an engineering team at Facebook with open-source contributors. Targets null pointers, leaks, API usage and other lint checks.
STM – format used by The Powder Toy, Powder Toy stamp; PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction.
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
Add memccpy() function in <string.h> to efficiently concatenate strings – similar to POSIX and SVID C extensions. [8] Add strdup() and strndup() functions in <string.h> to allocate a copy of a string – similar to POSIX and SVID C extensions. [9] Add memalignment() function in <stdlib.h> to determine the byte alignment of a pointer. [10]
In computer programming, a precompiled header (PCH) is a (C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler.Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units.