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  2. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  3. Shortcut (computing) - Wikipedia

    en.wikipedia.org/wiki/Shortcut_(computing)

    In computing, a file shortcut is a handle in a user interface that allows the user to find a file or resource located in a different directory or folder from the place where the shortcut is located. Similarly, an Internet shortcut allows the user to open a page, file or resource located at a remote Internet location or Web site.

  4. Table of keyboard shortcuts - Wikipedia

    en.wikipedia.org/wiki/Table_of_keyboard_shortcuts

    Print Screen click+drag mouse over required area, then ↵ Enter : Ctrl+⇧ Shift+Show Windows then click+drag mouse over required area Screencasting Ctrl+Alt+⇧ Shift+R (GNOME [10] [11]) Ctrl+⇧ Shift+Show Windows then select the Screen Record button on the toolbar Screenshot Utility ⇧ Shift+⌘ Cmd+5 [12] Print Screen: Ctrl+⇧ Shift+Show ...

  5. Session replay - Wikipedia

    en.wikipedia.org/wiki/Session_replay

    Session replay is the ability to replay a visitor's journey on a web site or within a mobile application or web application. Replay can include the user's view (browser or screen output), user input ( keyboard and mouse inputs ), and logs of network events or console logs.

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU ( expansion cards designed by Ageia ).

  7. Replay value - Wikipedia

    en.wikipedia.org/wiki/Replay_value

    Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.

  8. Instant replay - Wikipedia

    en.wikipedia.org/wiki/Instant_replay

    CBS tried out the replay from analog disk storage in 1965, and the Ampex HS-100, which had a 30-second capacity and freeze frame capability, was commercialized in 1967. [5] Instant replay has been credited as a primary factor in the rise of televised American football, although it was popular on television even before then.

  9. Action Replay - Wikipedia

    en.wikipedia.org/wiki/Action_Replay

    Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64 , Amiga , IBM PC , Nintendo DS , Nintendo DSi , Nintendo 3DS , PlayStation Portable , PlayStation 2 , GameCube , Game Boy Advance , and the Xbox .