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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Nintendo 64 controller. The Nintendo 64 controller (NUS-005) is an "m"-shaped controller with 10 buttons (A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start), one analog stick in the center, a digital directional pad on the left side, and an extension port on the back for many of the system's accessories.
F9 or Fn+F9 or Move mouse pointer to configured hot corner or active screen corner [25] [26] ⊞ Win works per desktop on Gnome 3+ Ctrl+x, then Ctrl+b: Show Windows: Show all windows of current application ⊞ Win+Tab ↹ Ctrl+F3 or F10 or Move mouse pointer to configured hot corner or active screen corner [25] [26] Ctrl+` Ctrl+x, then Ctrl+b ...
An example of vainfo output, showing supported video codecs for VA-API acceleration. The main motivation for VA-API is to enable hardware-accelerated video decode at various entry-points (VLD, IDCT, motion compensation, deblocking [5]) for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, H.265/HEVC, and VC-1/WMV3).
Action Replay is the brand name of a cheating device (such as cheat cartridges) created by Datel. The Action Replay is available for many computer and gaming systems including Commodore 64 , Amiga , IBM PC , Nintendo DS , Nintendo DSi , Nintendo 3DS , PlayStation Portable , PlayStation 2 , GameCube , Game Boy Advance , and the Xbox .
Replay value (or, colloquially, replayability) is the potential of a video game or other media products for continued play value after its first completion. [1] Factors that can influence perceived replay value include the game's extra characters, secrets and alternate endings.
The ARB Vertex Program extension provides APIs to load ARBvp1.0 assembly instructions, enable selected programs, and to set various GPU parameters. Vertex programs are used to modify vertex properties, such as position, normals and texture coordinates, that are passed to the next pipeline process: often a fragment shader; more recently, a ...
Typically, the replay gain and peak level values are then stored as metadata in the audio file. ReplayGain-capable audio players use the replay gain metadata to automatically attenuate or amplify the signal on a per-track or per-album basis such that tracks or albums play at a similar loudness level.