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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series , AMD Radeon RX 7000 series , Intel Arc A series, or Nvidia GeForce 20 , 30 , or 40 series video card , which is designed to handle the high computing load used for ray tracing.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
Microsoft Windows .lnk files operate as Windows Explorer extensions, rather than file system extensions. As a shell extension, .lnk files cannot be used in place of the file except in Windows Explorer, and have other uses in Windows Explorer in addition to use as a shortcut to a local file (or GUID).
Print Screen [9] Ctrl+Show Windows: Copy screenshot of entire screen to clipboard ⊞ Win+Print Screen or Print Screen: Ctrl+⇧ Shift+⌘ Cmd+3: Ctrl+Print Screen: Ctrl+Show Windows: Copy screenshot of active window to clipboard Alt+Print Screen: Ctrl+Alt+Print Screen: Save screenshot of window as file ⇧ Shift+⌘ Cmd+4 then Space then move ...
Session replay is the ability to replay a visitor's journey on a web site or within a mobile application or web application. Replay can include the user's view (browser or screen output), user input ( keyboard and mouse inputs ), and logs of network events or console logs.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.