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Cryptographically Secure Random number on Windows without using CryptoAPI; Conjectured Security of the ANSI-NIST Elliptic Curve RNG, Daniel R. L. Brown, IACR ePrint 2006/117. A Security Analysis of the NIST SP 800-90 Elliptic Curve Random Number Generator, Daniel R. L. Brown and Kristian Gjosteen, IACR ePrint 2007/048. To appear in CRYPTO 2007.
Cipher algorithms and cryptographic hashes can be used as very high-quality pseudorandom number generators. However, generally they are considerably slower (typically by a factor 2–10) than fast, non-cryptographic random number generators.
Fortuna is a cryptographically secure pseudorandom number generator (CS-PRNG) devised by Bruce Schneier and Niels Ferguson and published in 2003. It is named after Fortuna, the Roman goddess of chance. FreeBSD uses Fortuna for /dev/random and /dev/urandom is symbolically linked to it since FreeBSD 11. [1] Apple OSes have switched to Fortuna ...
ISAAC (indirection, shift, accumulate, add, and count) is a cryptographically secure pseudorandom number generator and a stream cipher designed by Robert J. Jenkins Jr. in 1993. [1] The reference implementation source code was dedicated to the public domain. [2] "I developed (...) tests to break a generator, and I developed the generator to ...
A pseudorandom number generator (PRNG), also known as a deterministic random bit generator (DRBG), [1] is an algorithm for generating a sequence of numbers whose properties approximate the properties of sequences of random numbers.
A cryptographically secure pseudo-random number generator (CSPRNG) is a pseudo-random number generator (PRNG) with properties that make it suitable for use in cryptography. See cryptographically secure pseudorandom number generator.
The Yarrow algorithm is a family of cryptographic pseudorandom number generators (CSPRNG) devised by John Kelsey, Bruce Schneier, and Niels Ferguson and published in 1999. . The Yarrow algorithm is explicitly unpatented, royalty-free, and open source; no license is required to use
The design of an NPTRNG is traditional for TRNGs: a noise source is followed by a postprocessing randomness extractor and, optionally, with a pseudorandom number generator (PRNG) seeded by the true random bits. For example, in Linux, the /dev/random does not use the PRNG (and thus can block when it needs to collect more entropy), while /dev ...