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The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console.. The console features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached in sizes of either 20, 60, 120, 250, 320, 500 GB; [1] and as of April 2015 all 2.5" SATA Hard Drives up to 2 TB, [2] [3] the user can use the ...
The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA. Storage media 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM; 8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system; Optional 8 MB memory card for saved game file transfer
Low-level format of a 10-megabyte IBM PC XT hard drive. Hard disk drives prior to the 1990s typically had a separate disk controller that defined how data was encoded on the media. With the media, the drive and/or the controller possibly procured from separate vendors, users were often able to perform low-level formatting.
The Xbox Exhibition disc collection was a game demo compilation series from Microsoft Game Studios used to advertise and preview upcoming Xbox games, featuring several playable game demos, game trailers, video content from G4 TV, music videos, and music from indie artists that were downloadable to the Xbox's hard drive. These discs were ...
FATX is a family of file systems designed for Microsoft's Xbox video game console hard disk drives and memory cards, [58] [59] introduced in 2001. While resembling the same basic design ideas as FAT16 and FAT32 , the FATX16 and FATX32 on-disk structures are simplified, but fundamentally incompatible with normal FAT16 and FAT32 file systems ...
The Xbox Guide was redesigned. If a user has installed any game onto their Xbox 360 hard drive, they are able to immediately start the game from the guide, whether they are in a game or in the dashboard. [24] The update gives players the ability to create Avatars, [25] which were required by Xbox Live. [22]
Metadata (up to v2.50) and file data is addressed more or less directly. In writing to such a disk in this format, any physical block on the disk may be chosen for allocation of new or updated files. Since this is the basic format, practically any operating system or file system driver claiming support for UDF should be able to read this format.
STM – format used by The Powder Toy, Powder Toy stamp; PKG – format used by Bungie for the PC Beta of Destiny 2, for nearly all the game's assets. CHR – format used by Team Salvato, for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction.