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Pokémon Art Academy is an educational art game designed to teach players how to draw various Pokémon characters through 40 advancing lessons. Players progress through three skill levels – Novice, Apprentice, and Graduate – while learning new techniques and art concepts, with additional tools such as pastel and paintbrush being unlocked along the way. [4]
Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle".
Ken Sugimori (Japanese: 杉森 建, Hepburn: Sugimori Ken, born January 27, 1966 in Fukuoka, Japan [1]) is a Japanese video game designer, illustrator, manga artist, and director. [2] He is best known as the primary character designer and art director for the Pokémon franchise.
Pokémon [a] [b] is a Japanese media franchise consisting of video games, animated series and films, a trading card game, and other related media.The franchise takes place in a shared universe in which humans co-exist with creatures known as Pokémon, a large variety of species endowed with special powers.
The following is based mainly on the retail version of Art Academy, but will note anything to do with the original DSiWare versions if necessary.. Art Academy is advertised as an art training simulation which can teach and help anyone to develop their art skills and techniques that can be applied with real-life tools and materials.
Naoki Saito (さいとうなおき, Saitō Naoki, born November 13, 1982) is a Japanese illustrator, manga artist, and YouTuber.He is a regular contributing artist for the Duel Masters Trading Card Game, the Pokémon Trading Card Game, and Hatsune Miku merchandise.
The Pokémon Company (株式会社ポケモン, Kabushiki Gaisha Pokemon, TPC) is a Japanese company responsible for brand management, production, publishing, marketing, and licensing of the Pokémon franchise, which consists of video games, a trading card game, anime television series, films, manga, home entertainment products, merchandise ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...