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Peopleware can refer to anything that has to do with the role of people in the development or use of computer software and hardware systems, including such issues as developer productivity, teamwork, group dynamics, the psychology of programming, project management, organizational factors, human interface design and human–machine interaction.
Peopleware: Productive Projects and Teams is a 1987 book on the social side of software development, specifically managing project teams. It was written by software consultants Tom DeMarco and Tim Lister , from their experience in the world of software development.
Tim Lister. Tim Lister (born 1949) is an American software engineer and author with specialty in design, software risk management, and human aspects of technological work. He is a Principal of The Atlantic Systems Guild Inc. and a fellow of the Cutter Consortium. [1]
Computer architecture Computer architecture targets the internal structure of a computer system, in terms of collaborating hardware components such as the CPU – or processor – the bus and the memory. Serverless architecture Serverless architecture is a cloud computing paradigm that is often misunderstood as being server-free.
The TEAF Matrix of Views and Perspectives.. A view model or viewpoints framework in systems engineering, software engineering, and enterprise engineering is a framework which defines a coherent set of views to be used in the construction of a system architecture, software architecture, or enterprise architecture.
Computer architecture requires prioritizing between different goals, such as cost, speed, availability, and energy efficiency. The designer must have a good grasp of the hardware requirements and many different aspects of computing, from compilers to integrated circuit design. [ 14 ]
Liveware was used in the computer industry as early as 1966 to refer to computer users, often in humorous contexts, [1] by analogy with hardware and software. [2]It is a slang term used to denote people using (attached to) computers, and is based on the need for a human, or liveware, to operate the system using hardware and software.
Practical lessons, over the years, had led to the definition, and establishment, of procedures and tools. Eventually, the tools became systems to manage software changes. [4] Industry-wide practices were offered as solutions, either in an open or proprietary manner (such as Revision Control System).