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  2. SpaceOrb 360 - Wikipedia

    en.wikipedia.org/wiki/SpaceOrb_360

    The device was released in 1996, the same year as popular 3D games such as Descent II and Quake. It was originally called the Spaceball Avenger II, a sequel to SpaceTec's Spaceball Avenger. [2] [3] The SpaceOrb was especially suited for the gameplay of Descent because of the complete freedom-of-motion afforded by its rendering engine.

  3. 3Dconnexion - Wikipedia

    en.wikipedia.org/wiki/3Dconnexion

    3Dconnexion was formed in September 2001 by Logitech, combining LogiCAD3D, based in Europe, and Labtec's 3D peripheral business, based in the United States. The two companies combined have over 20 years of experience in 3D input devices. LogiCAD3D's product, the Magellan controller, was used in fields such as automotive design and aerospace.

  4. Motion controller - Wikipedia

    en.wikipedia.org/wiki/Motion_controller

    Valve's Steam Controller was designed solely for use with PC's and required its Steam software. Its 6DOF sensors were made available for use by games published on Steam , and options available to users allowed the use of its gyroscope as a pointer control.

  5. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    The company since re-entered the gaming hardware market, attempting to design a standardized gamepad for Windows Vista with both the wired Xbox 360 controller and the Wireless Gaming Receiver that allows the use of the wireless Xbox 360 controller on a PC. In August 2007, Microsoft announced they were relaunching the SideWinder line of gaming ...

  6. Steam Controller - Wikipedia

    en.wikipedia.org/wiki/Steam_Controller

    The Steam Controller is a discontinued game controller developed by Valve for use with personal computers, running Steam on Windows, macOS, Linux, smartphones or SteamOS.The controller was designed not only for games developed for controller users, but also for games traditionally played with keyboard and mouse controls.

  7. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  8. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  9. Panther XL - Wikipedia

    en.wikipedia.org/wiki/Panther_XL

    The Panther XL began production in late 1996 and was produced until 1998 with two main revisions in hardware in that timeframe. The controller remains popular with its fan base including many upgrades to the units functionality and internal workings to make the controller work in contemporary games and computers. [2]