Search results
Results From The WOW.Com Content Network
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events.
The result of combat is that the weaker player is eliminated, and the stronger player loses strength equal to that of the weaker player. (For example, if "5" attacks "3", "3" will die and "5" will have strength 2.) The winning gladiator is the last one standing. Each round of combat eliminates one gladiator, so there will be two rounds of combat.
King's Quest: Mask of Eternity Prima's Official Strategy Guide- Written by Rick Barba. Basic strategy guide offering little in the way of extras. The King's Quest Companion – Written by Peter Spear and published in four editions. The book contains novelizations of games, as well as articles that further explained the history of Daventry, its ...
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk [citation needed]. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.
[5] [6] According to César Bittar, the full title at the time was The Silver Lining: a game inspired by the King's Quest series. [7] After Vivendi Games merged with Activision in 2008, the latter became the new owner of the King's Quest franchise. Subsequently, Activision revoked the non-commercial license agreement previously negotiated ...
King's Quest IV uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the King's Quest series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours.
King's Quest 2 ¼: Breast Intentions (2005) - a game by Intermezzo Software. [19] [20] King's Quest III: To Heir Is Human (2006), by Infamous Adventures, unofficial modernized VGA remake of King's Quest III. King's Quest V - The Text Adventure (2007) - created by Steve Lingle, it is an unofficial text adventure remake of King's Quest V. [21]