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  2. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While vehicles in the Grand Theft Auto series are loosely based on real-world makes and models, custom vehicle models such as this Audi R8 are a popular form of modification throughout the GTA community. User modification, or modding, of video games in the open world sandbox Grand Theft Auto series is a popular trend in the PC gaming community ...

  3. Auto Modellista - Wikipedia

    en.wikipedia.org/wiki/Auto_Modellista

    The game plays similarly to games like Gran Turismo, with the player picking a vehicle which they can modify and customize. There are six tracks in the default game, including the real-life Suzuka Circuit and the Mt. Akagi mountain pass. After poor initial reception, Capcom modified the game for its North American release.

  4. Automation (video game) - Wikipedia

    en.wikipedia.org/wiki/Automation_(video_game)

    Automation (known as Automation: The Car Company Tycoon Game in cover and online sources) is a simulation video game developed by New Zealand-based developer Camshaft Software for Microsoft Windows that allows the player to create and run a virtual car company and design vehicles to sell. [1] It is currently available via Steam. [2]

  5. netKar Pro - Wikipedia

    en.wikipedia.org/wiki/NetKar_Pro

    netKar Pro debuted at a fair held in Lanciano (), February 24–26, 2006.Version 1.0 was released for download on April 10, 2006. Developers worked with companies involved in real car racing such as Sparco (design of steering wheels, helmets, and driving suits), AIM Sportline [2] (official and fully functional AIM data acquisition systems are reproduced in netKar Pro), Cooper/AVON tires, [3 ...

  6. Video game modding - Wikipedia

    en.wikipedia.org/wiki/Video_game_modding

    The potential for end-user change in game varies greatly, though it can have little correlation with the number and quality of mods made for a game. In general the most modification-friendly games will define gameplay variables in text or other non proprietary format files [21] (for instance in the Civilization series one could alter the ...

  7. BeamNG.drive - Wikipedia

    en.wikipedia.org/wiki/BeamNG.drive

    The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.