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Hyperball Racing is a single-player and multiplayer video game for Windows developed by the Belgian game studio Gabitasoft Entertainment. Description. The game set in ...
Electron User gave the "Golden Game" title to the Play It Again Sam 13 compilation containing Hyperball with an overall score for the collection of 9/10.Hyperball was given only praise in the review (although its high level of difficulty was noted) with reviewer Jon Revis concluding "Hyperball is one of the biggest and best versions of Breakout on the Electron, and a most worthy inclusion on ...
Following is a list of Acorn Electron games, ... Hyperball (Superior Software/Acornsoft) Hyperdrive (IJK) I. Ian Botham's Test Match ; Icarus (Mandarin)
Not content with woodland tournament play, WDP pioneered the "arena" paintball concept, introducing what would be called "Hyperball" - a speedball arena field constructed from corrugated plastic pipe and designed for a much faster game format.
After 1981's Hyperball, Ritchie took a break from designing pinball games to design video games at his newly formed company, King Video Design. Devastator was the first 68000 microprocessor video game and it was a spectacular 3D flying-shooting game with remarkable graphics. Ritchie pioneered automated conversion of video-taped color images ...
In general, the game is played on a volleyball-type court of grass or sand and involves throwing a heavily weighted medicine ball over the net. Officially, in Hooverball, the medicine ball weighs about 6 lb (2.7 kg) and is thrown over an 8 ft (2.4 m) volleyball-type net. The game is scored like tennis. The ball is caught and then thrown back.
The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football.The court contains fixed bounce domes that modify the trajectory and speed of the ball, as well as one hole in the middle at each side where upon entering the ball will appear at the opposite side, keeping its momentum.
HyperBowl is similar to a basic game of ten-pin bowling: the goal is to knock down as many of the ten pins as possible within thirty seconds.Unlike in normal bowling, the lane also contains obstacles, like moving vehicles in the Tokyo and San Francisco lanes and trees in the Yosemite lane.