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  2. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In C/C++, the method signature is the method name and the number and type of its parameters, but it is possible to have a last parameter that consists of an array of values: int printf ( const char * , ...

  3. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  4. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    A function definition starts with the name of the type of value that it returns or void to indicate that it does not return a value. This is followed by the function name, formal arguments in parentheses, and body lines in braces. In C++, a function declared in a class (as non-static) is called a member function or method.

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Class methods – belong to the class as a whole and have access to only class variables and inputs from the procedure call; Instance methods – belong to individual objects, and have access to instance variables for the specific object they are called on, inputs, and class variables

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    Thus, fetching the method's address from a given offset into a virtual method table will get the method corresponding to the object's actual class. [2] The C++ standards do not mandate exactly how dynamic dispatch must be implemented, but compilers generally use minor variations on the same basic model.

  7. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    When overriding one method with another, the signatures of the two methods must be identical (and with same visibility). In C#, class methods, indexers, properties and events can all be overridden. Non-virtual or static methods cannot be overridden. The overridden base method must be virtual, abstract, or override.

  8. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer.

  9. Method cascading - Wikipedia

    en.wikipedia.org/wiki/Method_cascading

    Given a method call a.b(), after executing the call, method cascading evaluates this expression to the left object a (with its new value, if mutated), while method chaining evaluates this expression to the right object. Chaining. The following chain (in C++):