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  2. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.

  3. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    The former is an example of simple problem solving (SPS) addressing one issue, whereas the latter is complex problem solving (CPS) with multiple interrelated obstacles. [1] Another classification of problem-solving tasks is into well-defined problems with specific obstacles and goals, and ill-defined problems in which the current situation is ...

  5. Four glasses puzzle - Wikipedia

    en.wikipedia.org/wiki/Four_glasses_puzzle

    Four glasses or tumblers are placed on the corners of a square Lazy Susan.Some of the glasses are upright (up) and some upside-down (down). A blindfolded person is seated next to the Lazy Susan and is required to re-arrange the glasses so that they are all up or all down, either arrangement being acceptable, which will be signalled by the ringing of a bell.

  6. List of impossible puzzles - Wikipedia

    en.wikipedia.org/wiki/List_of_impossible_puzzles

    Squaring the circle, the impossible problem of constructing a square with the same area as a given circle, using only a compass and straightedge. [7] Three cups problem – Turn three cups right-side up after starting with one wrong and turning two at a time. [8]

  7. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  8. Ariadne's thread (logic) - Wikipedia

    en.wikipedia.org/wiki/Ariadne's_thread_(logic)

    Logic problems of all natures may be resolved via Ariadne's thread, the maze being but an example. At present, it is most prominently applied to Sudoku puzzles, used to attempt values for as-yet-unsolved cells. The medium of the thread for puzzle-solving can vary widely, from a pencil to numbered chits to a computer program, but all accomplish ...

  9. Lateral thinking - Wikipedia

    en.wikipedia.org/wiki/Lateral_thinking

    Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. Synonymous to thinking outside the box, it involves ideas that may not be obtainable using only traditional step-by-step logic. [1] The cutting of the Gordian Knot is a classical example.