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A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.
If a standard right-handed Cartesian coordinate system is used, with the x-axis to the right and the y-axis up, the rotation R(θ) is counterclockwise. If a left-handed Cartesian coordinate system is used, with x directed to the right but y directed down, R(θ) is clockwise.
The distance between any two points on the real line is the absolute value of the numerical difference of their coordinates, their absolute difference.Thus if and are two points on the real line, then the distance between them is given by: [1]
The distance (or perpendicular distance) from a point to a line is the shortest distance from a fixed point to any point on a fixed infinite line in Euclidean geometry.It is the length of the line segment which joins the point to the line and is perpendicular to the line.
Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
In either the coordinate or vector formulations, one may verify that the given point lies on the given plane by plugging the point into the equation of the plane. To see that it is the closest point to the origin on the plane, observe that p {\displaystyle \mathbf {p} } is a scalar multiple of the vector v {\displaystyle \mathbf {v} } defining ...
In the cylindrical coordinate system, a z-coordinate with the same meaning as in Cartesian coordinates is added to the r and θ polar coordinates giving a triple (r, θ, z). [8] Spherical coordinates take this a step further by converting the pair of cylindrical coordinates ( r , z ) to polar coordinates ( ρ , φ ) giving a triple ( ρ , θ ...