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  2. Characters of Touhou Project - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Touhou_Project

    People cosplaying characters from the series. This is a list of the characters featured in Touhou Project, a series of danmaku and fighting video games by ZUN from Team Shanghai Alice. Most Touhou characters reside in a fictional realm called Gensokyo (幻想郷, 'Land of Illusions'), where humans and yōkai coexist.

  3. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  4. Anchoring effect - Wikipedia

    en.wikipedia.org/wiki/Anchoring_effect

    As for the question of setting the first or second anchor, the party setting the second anchor has the advantage in that the counter-anchor determines the point midway between both anchors. [67] Due to a possible lack of knowledge the party setting the first anchor can also set it too low, i.e. against their own interests.

  5. File:Character theory chart.svg - Wikipedia

    en.wikipedia.org/.../File:Character_theory_chart.svg

    Date/Time Thumbnail Dimensions User Comment; current: 13:02, 21 March 2013: 385 × 332 (5 KB): Ramiromagalhaes: Slightly increasing image width and height. 18:10, 13 March 2013

  6. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  7. Focalisation - Wikipedia

    en.wikipedia.org/wiki/Focalisation

    In narratology, focalisation is the perspective through which a narrative is presented, as opposed to an omniscient narrator. [1] Coined by French narrative theorist Gérard Genette, his definition distinguishes between internal focalisation (first-person) and external focalisation (third-person, fixed on the actions of and environments around a character), with zero focalisation representing ...

  8. First-person narrative - Wikipedia

    en.wikipedia.org/wiki/First-person_narrative

    First-person narration presents the narrative through the perspective of a particular character. The reader or audience sees the story through the narrator's views and knowledge only. [ 16 ] The narrator is an imperfect witness by definition, because they do not have a complete overview of events.

  9. Alignment (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(role-playing_games)

    In some role-playing games (RPGs), alignment is a categorization of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. Not all role-playing games have such a system, and some narrativist role-players consider such a restriction on their characters' outlook on life to be overly ...