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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. Image schema - Wikipedia

    en.wikipedia.org/wiki/Image_schema

    One formal language to describe them is the ISL (Image Schema Language), a logic language combined by different formal calculi and first-order logic that builds on creating hierarchical families of logical micro-theories that is able to represent different degrees of specification of the image schemas. [14]

  4. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called "body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of ...

  5. Body schema - Wikipedia

    en.wikipedia.org/wiki/Body_schema

    Body schema is an organism's internal model of its own body, including the position of its limbs. The neurologist Sir Henry Head originally defined it as a postural model of the body that actively organizes and modifies 'the impressions produced by incoming sensory impulses in such a way that the final sensation of body position, or of locality, rises into consciousness charged with a relation ...

  6. Graph drawing - Wikipedia

    en.wikipedia.org/wiki/Graph_drawing

    Graphic representation of a minute fraction of the WWW, demonstrating hyperlinks.. Graph drawing is an area of mathematics and computer science combining methods from geometric graph theory and information visualization to derive two-dimensional depictions of graphs arising from applications such as social network analysis, cartography, linguistics, and bioinformatics.

  7. Depiction - Wikipedia

    en.wikipedia.org/wiki/Depiction

    Philosophers, art historians and critics, perceptual psychologists and other researchers in the arts and social sciences have contributed to the debate and many of the most influential contributions have been interdisciplinary. Some key positions are briefly surveyed below.

  8. Graphic communication - Wikipedia

    en.wikipedia.org/wiki/Graphic_communication

    Graphic Communications focuses on the technical aspects of producing and distributing items of visual communication. This includes technical aspects associated with the production of tangible items such as books, magazines and packaging, as well as digital items such as e-newsletters, interactive apps, websites, video and virtual reality applications.

  9. Algorithmic art - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_art

    The artist Kerry Mitchell stated in his 1999 Fractal Art Manifesto: [9] [2] [10] Fractal Art is not..Computer(ized) Art, in the sense that the computer does all the work. The work is executed on a computer, but only at the direction of the artist. Turn a computer on and leave it alone for an hour. When you come back, no art will have been ...