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Promotion at the Russian Game Developers Conference 2009. Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is ...
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
S.T.A.L.K.E.R.: Call of Pripyat is a sequel set after the events in Shadow of Chernobyl. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Other features include an improved A-Life system, a new player interface, a brand-new story and a ...
GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. [a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a ...
It is the fourth main game released in the S.T.A.L.K.E.R. video game series, as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Pripyat in 2009. Initially announced following the release of Call of Pripyat , S.T.A.L.K.E.R. 2 was planned to release in 2012, before it was ultimately cancelled on the year of its ...
The hotel is featured in fourth-to-last level of the game S.T.A.L.K.E.R.: Shadow of Chernobyl, where it is the location of a crucial mission to obtain the game's best ending. The hotel is visible in the background of the Pripyat level of S.T.A.L.K.E.R.: Call of Pripyat, though it is outside the playable area.
The Polish limited edition, presented in a medkit-like bag with the game's logo contains the game disc, soundtrack, patch with logo of one of the game's factions, stickers with logos, small map of the Zone, T-shirt with game's logo on chest and inscription "Сделано в Чернобыле" ("Made in Chernobyl") on the back.
The game was a rudimentary space flight simulator for up to 32 players, featuring a first-person perspective. [10] Both games were distinct from modern first-person shooters, involving simple tile-based movement where the player could only move from square to square and turn in 90-degree increments. [38]