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  2. Diamond-square algorithm - Wikipedia

    en.wikipedia.org/wiki/Diamond-square_algorithm

    Plasma fractal Animated plasma fractal with color cycling. The diamond-square algorithm is a method for generating heightmaps for computer graphics.It is a slightly better algorithm than the three-dimensional implementation of the midpoint displacement algorithm, which produces two-dimensional landscapes.

  3. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.

  4. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    A scenery generator is software used to create landscape images, 3D models, and animations. These programs often use procedural generation to generate the landscapes. If not using procedural generation to create the landscapes, then normally a 3D artist would render and create the landscapes. These programs are often used in video games or movies.

  5. Grome - Wikipedia

    en.wikipedia.org/wiki/Grome

    Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone. Manual editing of heightmap layers using selection layers and brushes. Flexible brush system that allows custom orientation, mask, strength, directions and pen tablet pressure.

  6. Equirectangular projection - Wikipedia

    en.wikipedia.org/wiki/Equirectangular_projection

    Equirectangular projection of the world; the standard parallel is the equator (plate carrée projection). Equirectangular projection with Tissot's indicatrix of deformation and with the standard parallels lying on the equator True-colour satellite image of Earth in equirectangular projection Height map of planet Earth at 2km per pixel, including oceanic bathymetry information, normalized as 8 ...

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.

  8. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    There are two primary methods to perform bump mapping. The first uses a height map for simulating the surface displacement yielding the modified normal. This is the method invented by Blinn [2] and is usually what is referred to as bump mapping unless specified. The steps of this method are summarized as follows.

  9. List of online map services - Wikipedia

    en.wikipedia.org/wiki/List_of_online_map_services

    Online maps can be basically divided by the covered area (global or local) and by the representation of this area (classic drawn or orthophoto). Global online maps [ edit ] These maps cover the world, but may have insufficient details in some areas.