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For mobile telecommunications, the Charging Data Record (CDR) is, in 3GPP parlance, a formatted collection of information about a chargeable telecommunication event ...
Bit stuffing ensures that this pattern can never occur in normal data, so it can be used as a marker for the beginning and end of the frame without any possibility of being confused with normal data. [1] The main disadvantage of bit-stuffing is that the code rate is unpredictable; it depends on the data being transmitted.
The frame synchronizer searches the incoming bit-stream for occurrences of the frame synchronization pattern. If the pattern persists for long enough that an accidental match is implausible, the synchronizer declares the data synchronized and available for decoding.
In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]
Ethernet packet. The SFD (start frame delimiter) marks the end of the packet preamble. It is immediately followed by the Ethernet frame, which starts with the destination MAC address. [1] In computer networking, an Ethernet frame is a data link layer protocol data unit and uses the underlying Ethernet physical layer transport
Minecraft mods are generally provided free of charge as a hobby. Modders that do make money generate it through revenue sharing on ads on download sites and crowdfunding . This income has allowed some developers to work full time and even open small game studios dedicated to mods or modding platforms.
In software engineering, the data mapper pattern is an architectural pattern. It was named by Martin Fowler in his 2003 book Patterns of Enterprise Application Architecture . [ 1 ] The interface of an object conforming to this pattern would include functions such as Create, Read, Update, and Delete, that operate on objects that represent domain ...
During a memory-read operation, the first part accessed the data from the memory array to the output stage (second latch). The second part drove the data bus from this latch at the appropriate logic level. Since the data is already in the output buffer, quicker access time is achieved (up to 50% for large blocks of data) than with traditional EDO.