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Players Unleashed!: Modding The Sims and the Culture of Gaming. Amsterdam: Amsterdam University Press. Retrieved from Modding The Sims and the Culture of Gaming; Futter, Mike (May 4, 2015). "The Fallacy Of Free Mods - Paying Creators, Developers, And Valve Is The Right Move (And May Return)". Game Informer. Archived from the original on May 5, 2015
The Sims 2: University introduces higher education to the life simulator sandbox gameplay of The Sims 2. A 'young adult' lifestage is introduced between the 'teenager' and 'adult' life stages, specifically for university students; teenage sims can age into young adults by being sent to university, or new sims can be created directly as young ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims was designed in a way that it would be easy to add user-created content (also known as custom content or "CC") to the game, [26] with Will Wright stating in an interview that he wanted to put the player in the design role. [27] Websites for downloading CCs and mods include The Sims Resource and Mod The Sims.
MySims is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis's The Sims franchise for the Wii and Nintendo DS in September 2007, re-released for Microsoft Windows and mobile phones in 2008, [1] and for BlackBerry in 2009. The game sold over 4 million units as of 2008.
The Sims FreePlay is the first free-to-play version of The Sims, and was released worldwide on December 15, 2011 for iOS devices, and on February 15, 2012 for Android. The game made it to Kindle Fire in October 2012, to BlackBerry 10 on July 31, 2013, and Windows Phone 8 in September 2013.
IGN awarded the PC version of The Sims 3 an 8.9/10, stating: "This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you'll be hard-pressed to go back to any of the earlier games. Blowing up the size of the game was certainly a risk, but it was a sensible and overdue ...
Construction and management simulation (CMS), [1] sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. [2]