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Code::Blocks — A free cross-platform C, C++ and Fortran IDE with a front end for gdb. CodeLite — An open source, cross platform C/C++ IDE which have front end for gdb, the next version of CodeLite (v6.0) will also include a front end to the LLDB (debugger) Eclipse C/C++ Development Tools (CDT) [2] — includes visual debugging tools based ...
x64dbg is a free and open-source [1] debugging software available on Windows-based systems.It is used to analyze 64-bit executable files, while its counterpart, x32dbg, is used to analyze 32-bit executable files.
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
System for debugging and profiling; supports tools to either detect memory management and threading bugs, or profile performance (cachegrind and callgrind). KCacheGrind, valkyrie and alleyoop are front-ends for valgrind. Free/open source (GPL) VTune Profiler by Intel Corporation (formerly VTune Amplifier) Linux, Windows, viewer only for macOS
Free Pascal and the Lazarus IDE can use LLDB as backend for their own FpDebug engine. The LLDB debugger is known to work on macOS, Linux, FreeBSD, NetBSD and Windows, [4] and supports i386, x86-64, and ARM instruction sets. [5] LLDB is the default debugger for Xcode 5 and later. Android Studio also uses LLDB for debug. [6]
A shareware debugger, but free to use, OllyDbg is a 32-bit assembler-level debugger from Oleh Yuschuk. However, it can only be used for user-mode debugging. An open source kernel debugger similar to SoftICE named Rasta Ring 0 Debugger (RR0D) is available. [4] [5] It provides low-level debugging for Microsoft Windows, Linux, OpenBSD, NetBSD, and ...
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Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.