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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Direct limit - Wikipedia

    en.wikipedia.org/wiki/Direct_limit

    Forming the direct limit of this direct system yields the ring of symmetric functions. Let F be a C-valued sheaf on a topological space X. Fix a point x in X. The open neighborhoods of x form a directed set ordered by inclusion (U ≤ V if and only if U contains V). The corresponding direct system is (F(U), r U,V) where r is the restriction map.

  4. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1]

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    In the above UML class diagram, the Director class doesn't create and assemble the ProductA1 and ProductB1 objects directly. Instead, the Director refers to the Builder interface for building (creating and assembling) the parts of a complex object, which makes the Director independent of which concrete classes are instantiated (which ...

  6. Limit (category theory) - Wikipedia

    en.wikipedia.org/wiki/Limit_(category_theory)

    The definition of limits is general enough to subsume several constructions useful in practical settings. In the following we will consider the limit (L, φ) of a diagram F : J → C. Terminal objects. If J is the empty category there is only one diagram of shape J: the empty one (similar to the empty function in set theory).

  7. Limit of a function - Wikipedia

    en.wikipedia.org/wiki/Limit_of_a_function

    This definition allows a limit to be defined at limit points of the domain S, if a suitable subset T which has the same limit point is chosen. Notably, the previous two-sided definition works on int ⁡ S ∪ iso ⁡ S c , {\displaystyle \operatorname {int} S\cup \operatorname {iso} S^{c},} which is a subset of the limit points of S .

  8. Function model - Wikipedia

    en.wikipedia.org/wiki/Function_model

    In systems engineering, software engineering, and computer science, a function model or functional model is a structured representation of the functions (activities, actions, processes, operations) within the modeled system or subject area. [1] Example of a function model of the process of "Maintain Reparable Spares" in IDEF0 notation.

  9. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    An object graph is a view of an object system at a particular point in time. Unlike a normal data model such as a Unified Modeling Language (UML) class diagram, which details the relationships between classes, the object graph relates their instances. Object diagrams are subsets of the overall object graph.