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Adobe FreeHand (formerly Macromedia FreeHand and Aldus FreeHand) is a discontinued computer application for creating two-dimensional vector graphics oriented primarily to professional illustration, desktop publishing and content creation for the Web.
In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
On the other hand, suppose v 1 is known to be a polar vector, v 2 is known to be a pseudovector, and v 3 is defined to be their sum, v 3 = v 1 + v 2. If the universe is transformed by an improper rotation matrix R, then v 3 is transformed to
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files.
This happens, according to the above relationships, if one of the operands is a polar vector and the other one is an axial vector (e.g., the cross product of two polar vectors). For instance, a vector triple product involving three polar vectors is a polar vector. A handedness-free approach is possible using exterior algebra.
A vector graphic editor is a computer program that enables its users to create, compose and edit images with the use of mathematical and geometrical commands rather than individual pixels. This software is used in creating high-definition vector graphic images that can be scaled indefinitely without losing their quality.
A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...
The vorticity would be twice the mean angular velocity vector of those particles relative to their center of mass, oriented according to the right-hand rule. By its own definition, the vorticity vector is a solenoidal field since ∇ ⋅ ω = 0. {\displaystyle \nabla \cdot {\boldsymbol {\omega }}=0.}